![]() ![]() I like a tiled window manager and a text editor that's most controllable via keyboard, but I also like having a mouse. Nerds (myself included) kinda pine for the pre-mouse days now and then, but even so, I don't know a lot of people who use an exclusively text-based UI. The windowing GUI may have just been delayed by a year or two. The GUI/mouse interface has been an unbeatable monster for decades now. If this had come a year or two earlier, been a few hundred dollars cheaper, maybe we'd be using a very different sort of computer today. It's cool to imagine what the world would have looked like had we gone down different paths. They seemed like a toy, to me, and a very expensive one, to boot. I mean, no mouse in 1987? Task-focused rather than general purpose? I remember reading about them when they were new Amiga was my obsession by then (though I couldn't afford one for another couple years), but I devoured all the computing media I could get my hands on. Jef Raskin, the computer interface expert who launched the Macintosh project for Apple Computer, died Saturday at age 61. ![]() Pretty good ideas at the wrong time and place in history to allow them to take off. The first release is scheduled to take place in the next few months, Burstein said.I love weird old computing dead ends like this. Raskin continued to work on software that incorporates his ideas on interfaces. He also wrote a book, The Humane Interface, which was published in 2000. But the concepts behind the Mac interface quickly found their way into other software, including Microsoft Windows.Īfter leaving Cupertino, California-based Apple, Raskin founded another computer company, Information Appliance, and designed another computer that incorporated his ideas. The final Mac, however, was priced at an unaffordable $2,495 when it first appeared on the market and sales were disappointing after the first few months. Documents could be dragged from one area to another. Instead, its interface mimicked a physical desktop with folders and filing cabinets. No longer were users forced to type commands. I love reading how the late famed Apple designer Jef Raskin thinks. For example, the fundamental principles of designing for people are to provide a good conceptual model, make controls visible, and to constantly provide feedback to the user. Having recently finished The Humane Interface, written by a designer of the original Mac (credited with the design of the one button mouse), I will briefly summarise its topics. Raskin explains why todays interface techniques lead straight to a dead end, and offers breakthrough ideas for building systems users will understand - and love. When the Mac was unveiled in 1984, it radically changed the personal computer industry. Norman articulates many principles of user-centered design. Along with Alan Cooper’s book, when starting studying Human Computer Interaction, we were recommended to read Jef Raskin’s The Humane Interface. In The Humane Interface, Jef Raskin - the legendary, controversial creator of the original Apple Macintosh project - shows that there is another path. "One of the biggest things I give Jef credit for was putting together the very beginnings of the Mac team with some extraordinary people who didn't necessarily have the credentials, but had everything else to do something great," Hertzfeld said Sunday. He left the company entirely the following year. Raskin led the project until the summer of 1981, when he had a falling out with Steve Jobs, Apple's co-founder. Even Jef Raskin, who pioneered the Macintosh project for Apple, has equated intuitive with familiar. This applies to products, services, and business models equally. Raskin also named the Macintosh after his favorite apple, though the name was slightly changed because of a trademark issue with another company. What people regard as an intuitive user interface actually leans on their existing skills and knowledge from their previous experiences.
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